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Can EA re-invent the skating sim - again?
Skateboarding sims have always interested me not because I'm a skater myself but because they usually attempt to capture the socio-cultural elements of the sport/pastime rather than just the raw mechanics. The original Tony Hawk's Pro Skater set the agenda here managing to emulate the seamless non-linear essence of freestyle skating - and it was fun to do with mates.
It's this element that seems to be the guiding force behind Skate 3 which EA announced today for a May 2010 release. "Skate 3 breaks new ground by taking all of the camaraderie and competitive excitement of real-life skateboarding and brings it to the hands of gamers" boasts the press release. "Whether online or offline pla
While plenty of skate games - like many urban racing titles - have allowed you to build 'crews' of non-pla
It's not a particularly innovative tactic; creating a broad social experience is essentially what Ubisoft was trying with Shaun White Snowboarding. However it is interesting that Activision seems to have gone in a different direction with Tony Hawk: RIDE. Due out later this year this one is ba
But are either of these doing enough to make the skate sim relevant again for a new generation of console users who have seen only diminishing returns from the genre of late? Are these evolutionary steps comparable to say the introduction of open-world online racing in driving games like Test Drive Unlimited?
Certainly the one thing both of these 'franchises' are missing - if the activities at my local skate park are in any way representative - is a dating mode.
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